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방어구와 마나 재생, 근접 무기, 붕대, 스탯 포션, Parrying, Resisting Spells, Tracking의 서버 규칙. PvP 자체의 규칙(Heat of Battle, 명중률, TK)은 PvP, 템플릿별 선택은 각 템플릿 문서.

00 한눈에

절내용
01방어구 재질별 자연 마나 재생
02맨손과 레슬링의 반격력. 보조 피해 상한, 스윙 간격, 붕대, 스탯 포션, 방어구 AR
03패링으로 막는 것과 못 막는 것
04PvP에서 Resist의 감소량
05PK 조기 발견
06자주 틀렸던 생각
07출처

이 문서에 걸린 질문은 Open items.

회복

01 방어구와 자연 마나 재생

“The baseline Mana Regen rate is 1 mana restored every 2 seconds (i.e., 0.5 mana per second).” — Meditation “The minimum Mana Regen rate is 1 mana restored every 8 seconds (i.e., 0.125 mana per second).” — Meditation “A player’s Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn” — Meditation “Which would result in a (2 * 16.3%) = -32.6% effect on their Mana Regen rate.” — Meditation, 스터디드 한 벌과 플레이트 고짓의 예

방패 없이 한 재질로 여섯 부위를 입은 한 벌. 간격은 아래 나누기 식, Meditation 0.

한 벌페널티 합계재생 감소1마나 간격120초 재생
가죽0%0%2초60
스터디드10%20%2.4초50
본25%50%3초40
링50%100%4초30
체인75%150%5초24
플레이트100%200%6초20
근접

02 근접 반격력

맨손은 PvP 데미지 1~4 → 반격력 없음. 레슬링으로 싸우려면 레슬링 무기 필요.

“Unarmed Wrestling base damage against players is 1-4” — Wrestling “Damage from Wrestling Weapons in PvP will scale based on the player’s Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects)” — Wrestling “Wrestling Weapons can be disarmed, which will result in the player dealing standard “Unarmed” 1-2 damage during that time” — Wrestling “Wrestling Weapons receive a +20% Melee Damage bonus towards creatures that is applied to Two-Handed Weapons (since players cannot equip shields while using Wrestling Weapons)” — Wrestling

위키 무기표의 Grinding (Light) 행.

계열스윙 간격(초)데미지평균DPS무기
Wrestling1.6713~312213.17Martial Manual, Cestus, Fistblade
Swordsmanship1.5613~231811.54Longswords, Broadsword, Viking Sword, Norse Axe
Mace Fighting1.6312~241811.04Mace, Maul, War Mace, Flanged Mace, Flail
Throwing1.8814~241910.11Throwing Dagger, Throwing Star
Archery2.2113~25198.6Bow, Hunting Bow, Recurve Bow

02.A 보조 피해 상한과 도끼

“Total of 20% Damage Bonus from all Supplemental skills” / “Total of 10% Damage Bonus from all Supplemental skills” — PvP Damage Cap

”(-50% + (Tactics Skill / 200))” — Tactics

“Base Weapon Damage * (20% * (Anatomy Skill / 100))” — Anatomy

02.B 현재 스태미나와 무기 교체

“15000 / (Current Stamina (max 100) + 100) * Weapon Speed)” — Swing Speed

“increases the amount of stamina the wearer will lose when taking damage” / “A player’s Total Stamina Fatigue Penalty is their (Total Armor Meditation Penalty / 2).” — Armor & Weapons의 Stamina Fatigue Penalties

02.C 붕대의 회복량과 시간

“Bandaging time is 15 - (5 * (dex - 25) / 75) seconds” — Healing

“Random Value of 40 to 60” — Healing의 회복식

HealingAnatomy회복량평균
80032~4840
808037.12~55.6846.4
1008046.4~69.658
8010038.4~57.648

“Chance to resurrect with less than 100 Healing scales from 24% with 80 Healing skill to 62% with 99 Healing skill.” / “Players with 100 Healing and 80 Anatomy skill will always have 100% chance to resurrect their target with bandages.” — Healing

“Bandaging another target takes 5-7.5 seconds, scaled based on Healer’s Dexterity (capped at 100 Dexterity)” — Healing

02.D 스탯 포션과 Bless

“Increases max strength/hp by 20” / “Increases max dexterity/stamina by 20” — Alchemy의 Greater Strength와 Greater Agility

02.E 방어구를 반영한 근접 계산 예시의 전제

“Minimum Amount: (.333% * (Total Armor Value))” / “Maximum Amount: (.666% * (Total Armor Value))” — Armor & Weapons

NPC 판매 방어구의 부위별 AR. Armor & Weapons의 표.

부위가죽스터디드본링체인플레이트
가슴91112141618
다리67891011
팔455678
장갑222334
목222334
머리445667
방패456789
방패 뺀 여섯 부위 합273134414552
스킬

03 Parrying

패링은 근접만 막음. PvP 주문 방어 불가 → 메이지 PK 상대로는 피격 스태미나 감소 효과만. 근접 PK나 무기 든 하이브리드 상대로는 Parrying 80 방패가 근접 데미지를 기대값 30% 감소.

“Players may parry melee attacks with shields, two-handed weapons, paired weapons (wrestling/dual wielding) and parry daggers.” “Chance to parry a melee attack is (50% * (Parrying Skill / 100))” “Successfully parrying an attack from another player or creature will reduce its damage by 75%” “Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however” “You cannot parry spells in PVP” “Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage”

Parrying근접을 막을 확률막으면맞을 때 잃는 스태미나
8040%-75%(양손 무기면 -50%)-40%
10050%같음-50%

PvP 근접 데미지 기대 감소 = 막을 확률 × 감소율.

Parrying방패, paired 무기양손 무기
8040% x 75% = 30%40% x 50% = 20%
10050% x 75% = 37.5%50% x 50% = 25%

03.A 패리 메이지가 있는 이유

목적은 주문 방어가 아니라 근접 방어와 방패 착용.

“Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield’s meditation penalty)” — Parrying “Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))” — Parrying “Hits from a Macing-skill weapon against another player have a (100% * (Damage / 50)) chance to cause the player to lose 5 Stamina” — Mace Fighting “Dexterity Penalties have been removed from armor and shields and replaced with a Stamina Fatigue Penalty that increases the amount of stamina the player loses when taking damage” — Armor & Weapons

04 Resisting Spells

Resist는 PvP에서도 주문 데미지 감소(80이면 10~30%). Curse, Poison 같은 비데미지 주문도 가끔 막음, 서클이 높을수록 확률 하락.

“Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100)) (PvM/PvP)” “Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100)) (PvM/PvP)” “The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))”

위키 표 발췌. 서클 칸 = 비데미지 주문 저항 확률.

Resist데미지 감소1서클2서클3서클4서클5서클6서클7서클8서클
8010~30%28%24%N/A16%12%8%4%N/A
10012.5~37.5%35%30%N/A20%15%10%5%N/A

05 Tracking

Tracking: PK를 먼저 보고 회피. Tracking 80이면 판정 성공 시 야외 84타일, 던전 42타일 안의 숨지 않은 대상 표시.

“A downside of Bard Templates is clear lack to fight back Pks / Griefers. Through Defensive Barding they are tough to kill but lack the offensive to fight back.” — TemplatesBard “Consider squeezing 80-100 Tracking into a template to passively track hostile players (PK’s) so you can avoid them.” — TemplatesBard “On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) tiles” “Inside dungeons, this tracking distance is halved (20 + (80 * (Tracking Skill / 100))) / 2 tiles” “Increases Effective Barding skill by (10 * (Tracking Skill / 100))” “When attacking any creature add Base Weapon Damage * (25% * (Tracking Skill / 100)) supplemental bonus damage per weapon hit.” “When attacking any player, add Base Weapon Damage * (10% * (Tracking Skill / 100)) supplemental bonus damage per weapon hit”

Tracking탐지 거리, 야외탐지 거리, 던전Effective Barding무기 딜, PvM무기 딜, PvP
808442타일+8+20%+8%
10010050타일+10+25%+10%

05.A Hunting 모드

딜과 바딩 보너스는 Hunting 없이도 적용. Hunting은 PK 조기 발견에만 필요.

“Players can activate and deactivate a “Hunting” mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature” “Players will always receive their bonuses to Damage and Barding Skill from the Tracking skill even if they are not currently Hunting” “Tracking success chance is (100% * (Tracking Skill / 100))”

기록

06 자주 틀렸던 것

틀린 생각사실
패링으로 PK 주문 방어불가. “You cannot parry spells in PVP”. 패리 메이지의 목적은 근접 방어와 방패 시전(03절)
레슬링 무기 데미지 4~1313~31, 평균 22. 무기표의 DiceMax(4)와 MinDmg(13) 칸을 데미지로 잘못 읽은 값(02절)

07 참고 링크